Saturday, February 2, 2013

Dota 2 key

I have a few Dota 2 beta keys and I will give them to you each week starting now (3rd February). It will be announced 4 winners per week, so I will announce it on following days in February: 10, 17, 24, 28.
What do you have to do: 
1. If you don't have a steam account, make one on: https://store.steampowered.com/join/?    - it's free
2. Comment below this post with your steam ID

Saturday, August 11, 2012

Heaven's Halbred

Haven's Halbred
Gold: 3950
Bought from: Enchanted Artifacts



Bonus:
+20 Strength
+25 Damage
25% Evasion
Lesser Maim (passive)
Disarm (active)

Obtained from:
 
Talisman of Evasion
Gold: 1800


 

Sange
Gold: 2150





Additional Informations:
  • Lesser Maim:
Gives a 15% chance on attack to slow movement speed and attack speed by 20% for 4 seconds

  • Dismarm:
Removes the target's ability to attack for 4 seconds to ranged targets and 3 seconds to melee targets.
Costs 100 mana, has a 30 seconds cooldown, and a 600 cast range

Abyssal Blade

Abyssal Blade
Gold: 6750
Bought from: Ancient Weaponary



Bonus:
+100 Damage
+10 Strength
Bash (passive)
Overwhelm (active)

Obtained from:


Cranium Basher
Gold: 2950



Sacred Relic
Gold: 3800





Additional Informations:
Bash:
  • Gives a 25% chance for melee heroes, and 10% chance for ranged heroes to bash on attack

  • Stuns for 1.4 seconds

  • Has a 2 second cooldown
  • Does not function with other Cranium Bashers, Abyssal Blades, Troll Warlord's Bash, Slithereen Guard's Bash, Faceless Void's Time Lock or Spiritbreaker's Greater Bash

Rod of Athos

Rod of Athos
Gold: 3100
Bought from: Arcane Sanctum



Bonus:
+25 Intelligence
+250 HP
Cripple (active, target unit)


Obtained from:
2x Staff of Wizardry
Gold: 2000




Vitality Booster
Gold: 1100




Additional Information:
  • Cripple
Slows the target's movement speed by 50% for 4 seconds.
Costs 50 mana, has a 20 seconds cooldown, and a 800 cast range

Tranquil Boots

Tranquil Boots
Gold: 1025
Bought from: Supportive Vestments



Bonus:
+80 Movement
+3 HP Regeneration
+3 Armor
Rejuvenate (active)

Obtained from:


Boots of Speed
Gold: 500



Ring of Protection
Gold: 175




Ring of Regeneration
Gold: 350





Additional information:
  • Movement speed bonus does not stack with other boots (Boots of Speed, Power Treads, Boots of Travel, Arcane Boots, Phase Boots, Tranquil Boots)
Can be disassembled
  • If you take 4 or more instances of damage (greater than 20) in the past 10 seconds, the item temporarily breaks and becomes basic boots (until the last 10 seconds don't have 4 instances). Same damage source rules as Blink Dagger.
  • Rejuvenate
Restores 170 HP over 10 seconds, non-combat only. Can only be cast on self. Cooldown: 40
Manacost: 25

Friday, August 10, 2012

Ring of Aquila

Ring of Aquila
Gold: 985
Bought from: Supportive Vestments


Bonus:
+9 Damage
+3 All Stats
+3 Agility
+1 Armor
+2 Armor Aura
+0.65 Mana Regeneration Aura

Obtained from:


Ring of Basilius
Gold: 500


Wraith Band
Gold: 485





Additional Information:
  • Clicking the item will toggle whether Armor Aura affects heroes and units, or just heroes
Can be disassembled
  • Mana Aura
+0.65 mana regeneration
900 AoE
Does not stack with mana auras from Ring of Basilius or Ring of Aquila
  • Armor Aura
+2 armor
900 AoE
Does not stack with armor auras from Assault Cuirass, Ring of Basilius, Ring of Aquila, or Vladmir's Offering

Wednesday, May 18, 2011

Rubick, Grand Magus - Guide


Rubick - Grand Magus

Range: 600 | Move Speed: 300

Primary: INT

Str: 19 + 1.5 | Agi: 14 + 1.6 | Int: 27 + 2.4

Damage: 44 - 54 | HP: 511 | Mana: 351

HP Regen: 0.76 | Mana Regen: 0.85

Attack Speed: 0.77 | Armor: 1

Telekinesis (Z)
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Level 1 - Lifts a unit and throws it down, stunning nearby units.(1.5/1 seconds *)
Level 2-
Lifts a unit and throws it down, stunning nearby units.(1.75/1.25 seconds *)
Level 3-
Lifts a unit and throws it down, stunning nearby units.(2/1.5 seconds *)
Level 4-
Lifts a unit and throws it down, stunning nearby units.(2.25/1.75 seconds *)
• (*) Lift duration / Stun duration
• While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
• The landing happens only when the lift is over.
• The stun happening on landing doesn't affect the lifted unit.

• Casting range: 550/575/600/625

• Area of Effect: 325
Mana Cost: 160
Cooldown: 18



Telekinesis Land (Z)
• Mana cost 0
• Cooldown 0 
• Casting Range 99999
• Effects: Choose the landing spot of the unit being lifted.
• Notes: If you click more than 375 distance away from the unit lifted, it will land 375 distance away. 

Fade Bolt (X)
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.


Level 1 - Deals 75 base damage, reduces attack damage by 14 (7 on creeps).
Level 2 - 
Deals 150 base damage, reduces attack damage by 20 (10 on creeps)
Level 3 - 
Deals 225 base damage, reduces attack damage by 26 (13 on creeps)
Level 4 - Deals 300 base damage, reduces attack damage by 32 (16 on creeps)
• Mana Cost: 90/95/100/105
• Cooldown: 10
• Casting Range: 800
• Area of effect: 600

Null Field (N)
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Level 1 - Reduces Magic Damange by 5%
Level 2 - Reduces Magic Damange by 10%
Level 3 - Reduces Magic Damange by 15%
Level 4 - Reduces Magic Damange by 20%
• 
This effect stacks with spell resistance skills and items.
Mana Cost: N/A
Cooldown: N/A


Spell Steal (Q)
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Level 1 - 
Steals the last spell target hero used
Level 2 -
Steals the last spell target hero used
Level 3 - 
Steals the last spell target hero used
Mana Cost: 25
Cooldown: 20/18/16
• Allowed target: Enemy heroes
• Duration: 3/4/5 minutes
• Casting range: 1000
• Area of Effect: N/A



RUBICK, GRAND MASTER ITEM BUILD:


LATE GAME:                                                     OPTIONAL:
                               
                               


BACKGROUND STORY

Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.